Direct From Codemasters, Overlord 2 Images

June 25, 2009










Red Faction Guerilla Review

June 16, 2009

I’ve had this game for a couple of days now, and as such feel ready to make a valued opinion on it. It Rocks. I’ll come clean, I love this game I can’t stop playing it, but on to the reviewy part of the review.

The game places you in the shoes of Alec mason, a mining engineer going to mars to look for an honest living, but some things happen and you wind up joining the Red Faction, the rebel force for the freedom of mars from the oppressive EDF. This game takes place a few decades later than the previous entries, and as such it is a different Red Faction, newly formed. Through terra-forming you can now breathe on mars, and have cars and things so it creates an open-world playground atmosphere.


The first thing you do when you are released into the world with a sledgehammer and some charges is hit stuff – and it is satisfying.Thanks to the real star of the game, Geo-Mod 2.0, you can break buildings apart brick by brick, watching them slowly crumble under the weight of itself and the come crashing down to earth in all its next gen splendour, and it feels bloody good. Thats the main thing with this game, how things feel to play. The jeeps are fun and overly fast, the guns are powerful and some of them just plain crazy, like a saw firing gun and a rifle that disintegrates matter into nothing. As you progress through the game and unlock salvage, the games main currency, you can spend it on upgrades and other cool stuff.The upgrades come in the form of armour, new hammers, more guns and other goodies that just enhance the gameplay, although some of them are pretty useless and you wont particularly be rushing to get them, to say the least.

The game looks nice, not wonderful mind you but nice. There are some great shadowing and lighting effects, but sadly most of the textures can appear mucky and low res, nothing game-breaking, but potentially annoying. The game runs solid and smooth, with minimal slowdown only noticed in the biggest of destruction moments, but you’ll be too busy blowing stuff up to really notice how the games playing, and this happens very rarely.

The game revolves around completing missions and liberating sectors of the planet, while fun it does seem as though there are too little proper missions, and a lot of side-missions that can get repetitive. What does not get repetitive, is the way you reduce control of a sector to unlock more missions of the main story arc. You can either complete guerilla actions, or take out key EDF buildings anyway you can, both increasing the morale of the sector which intices more colonists to join your uprising and fight with you. Th story, while not particularly deep, does provide a good compliment to the destruction, and keeps you fighting, right up to the end.

Nowadays, many gamers look just for the multiplayer sector of a game, and Red Faction Guerilla puts that in full swing. The multiplayer is split up into different playlists as you would normally have in online games, but with some differences, noticably siege mode which revolves around the destruction of key buildings which can prove extremely exhillerating, standing on a tower only to have it crumble underneath you has never been so fun. There is also a sort of ranking system, which revolves around unlocking new skins, hammers, badges and colours for them and provides some nice incentives to keep playing.

Overall this game hits it where its needed – fun. Its a pure joy to play, and while not without its flaws, is a game that every gamer deserves on his shelf.

The Good – GeoMod 2.0 is extremely fun to play around with, multiplayer is a hoot.
The Bad – Story could use fleshing out, some poor textures.
Overall – 8.9/10


Guess The Soundtrack – 1

June 9, 2009

So we all love videgame music right? But how well do you really know them? If you know what game this soundtrack is, head over to our forums and the first person with the right answer will be showered with free pies and cheesecake!

[ ?posts_id=2232246&dest=-1]

Assassin’s Creed 2, Preview

June 9, 2009

Assassins Creed 2 was one of the many new games that Ubisoft will be releasing this year. The story, a direct sequel to Assassins Creed, continues to follow the story of Desmond Myles, a bartender in the future, who’s ancestors are mysterious assassins, Desmond is captured by a group of businessmen who are secretly Templars (a religious cult), and using their Animus machine, they manage to re-live Desmond’s ancestors lives, so they can find out where mystic artefacts are hidden, in Assassins Creed the “piece of Eden”, which grants control over a mans mind among other things.

In Assassins Creed 2, the game follows the life of Ezio Auditore di Firenze, a man who though born into a noble family, soon sets out for revenge once his family has been killed. Unlike Assassins Creed one (set in the Holy Wars period), this game is set in the Renaissance, meaning that more imaginitive weaponry has been developed. This weaponry includes projectile hidden blades, dual hidden blades, smoke boms and greatly improved hand to hand combat, Ezio can also take advantage of his enemies weaponry and use it against them to his own advantage.

As an interesting twist to the game, Ezio has Leonardo di Vinci as one if his friends and mentors, which grants access to interesting new weaponry such as the glider.
Other than this, key aspects of the game seem to be improved graphics, especially with the animus loading screen (sounds un-important, but looks very eye catching), and the ability to swim.

Overall, I think the game should definitely be impressive, as it seems the same great storyline is being continued, and all previous issues appear to have been handled, as well as some imaginative new ideas that seem to be well thought out, making the game appear to be well worth playing.

The release of the game is set for the “Holiday of 2009”, assumedly for the Christmas period, however for more information, check out the official Assassin’s Creed website.

Frontlines: Fuel of War

June 8, 2009

 Frontlines: Fuels of War is one of the few games that has suprised me in recent months. I found it near the bottom of a “bargain bucket” in GAME, for a mere £8, and thought I may as well try it out, and luckily, luck pulled through and I found quite a neat little game.

Developed by KAOS Studios and released on PC and Xbox only (due to compatability errors with the PS3), Frontlines is about a war between EU and America (the Co-allition Forces) and China and Russia (the Red Star Alliance), fighting over the last scraps of the worlds oil in the year 2024, society has fallen and so called “renewable power sources” have failed, the world is a desperate place. This may sound like the same as every other war game released today, or something similar at least, which is what I assume led to it’s mostly unsuccessful release, however, I actually think the story was as imaginitive as it was allowed to be (it’s a war game made by an American company who only see war as a thing where lots of stuff goes BANG), and I was genuinely hooked onto the story, right up to the very end where it pissed itself and died due to the developers running out of money (that’s the only sensible conclusion I can come up with) and basically just saying “all’s well that end’s well” right in the middle of it.

Unfortuantely, a sequel is not to be released, which I reckon really could of clinched this game, it had impressive AI tactics, which may not sound impressive at all, but the AI gave me a worthwile fight on every difficulty setting, (if a bit overpowered on the hardest setting-4 bodily sniper shots to take someone down is difficult when they’re firing rockets at you quicker than you can move) somewhat neat graphics, but sometimes slightly undone, especially in rundown areas of Russia towards the end of the game, where I just got the feel KAOS had started to use the same basic template for everything, with some very minor changed, a major “no-no” in my book, but on the main part nothing new or spectacular admittedly, most likely due to a limited cost.

There are a list of classes to choose from, however, irritatingly, they often don’t seem to be very well balanced out with the exception of the sniper, but also clsses like “Special Forces” which are meant to be almost an achievement for the player to play as often dissapoint, with some fairly pointless weaponry and almost nothing about them which makes them better than you’re average “Assault Trooper”, other than this, classes don’t easily match out against eachother, and no class has a significant weakness to the other, which can sometimes lead to sheer annoyance, especially on higher levels, where AI snipers are engaging you in close combat, and winning, something that just shouldn’t be done.

Weaponry on this game was highly interesting, such as drones (bringing hours of fun alone, I assure you), which enabled you to take down tanks from a safe distance, scout ahead for areas or cause general disruption for the enemy. Also, a new weapons aiming system that I’ve never seen before, but was ultimately impressed by, testing the payers skills, and if successful allowing the player to tactically use weapons such as Rocket Launchers to fire at certain points to gain tactical advantage, rather than you’re normally crude versions of rocket launchers which are more of a point, shoot BANG mechanisim. However, the weapons selection system in this game was truly awful, with KAOS trying and completely failing to create something new, which in fairness they did create something new, but the only reason it hadn’t been created before was because it didn’t work, using your analouge buttons, you had to flick to weapon you wanted (which was actually quite a tricky art to master) and use the weapon in a time quick enough you don’t get killed, causing lots of extra effort and in my case frustration, as time and time again I’d try to whip my pistol out quickly to stop an enemy mowing me down, onl to retrieve a lump of C4 in my hand or a sniper rifle…

Like most games released today, there is of course an online aspect to the game, and when I say aspect, I mean the game relies on it to make up for it’s lack of quality in offline play, which is a major problem for me as I don’t currently have Xbox LIVE to play t with, however, I’m told by tose who do have it that the online aspect is actually much better, with more character classes, weapons and vehicles such as Jets, which don’t appear in offline gameplay (yet you’re still expected to somehow know how to fly them).

For a £8 game I’d strongly reccomend Frontlines, however, it is key to remember that this game in’t as well finished as games with limitless money poured into them such as Halo, which can lead to some cheap effects, and some dire gameplay mechanics such as the weapons selection system.

Overall rating, 8/10


Destroy All Humans Review – PS2

June 8, 2009
Destroy All Humans is, in my opinion, one of the best games ever to be made by humans (who didn’t get destroyed, ba dum-tish). Not because of reasons such as graphics, physics etc etc, but because it was fun. Created by Pandemic Studios and published by THQ, Destroy All Humans! was a hit seller on the Xbox and PS2.
Never before could a player create so much havock, without a grin the size of a small country plastered across their face. Set in the U.S.A in 1958, the story with sets itself around your typical “alien invaders section 8” mumbo jumbo, but time for real.
You play as a bad-ass killer Alien called Crypto, who out to collect human brain stems so he can take them back to his home planet for a reason I can’t recall (this may sound bad, but the story is kind of vague). You also find out that your brother/family/co race buddy (not actually sure who ^^) called Cryptonite 1387-B or something similar has been captured (the real reason behind Section 8) and you are ordered to go save him, however, this being America you can’t walk 2 paces without someone screaming Alien and attacking you (unsocial I know) which often leads to hilarious gun battles withwhat seems like the whole of the U.S army. To repel this “threat”, Crypto is armed with a hilarious array of weaponry, such as the
Anal Probe: Not what you think, the weapon literally suck an enemies brain out of their ass, killing them (obviously).
Disintegrator Ray: Never before was burning your enemies to ashes so much fun, but this time it was in style.
Zap-o-matic: This weapon stunned your enemies, allowing you to anal probe them (no sick thoughts please :P) or dispose of them in any other means neccesary.
And what use is an alien invasion if they don’t have their own flying saucer, which Crypto of course did, just this one packed quite a punch, and it doesn’t take a genius to work out what these weapons did:
Death Ray: Point, Shoot, Kill, end of.
Abducto Ray: Fling your enemies everywhere in a hilarious manner causing devastation to the people below.
Sonic Boom: An imaginative new weapon, allowing addicitive destruction of anything with four walls.
Destructo Beam: If the Death Ray was “point, shoot, kill” then this was point, shoot and HOLY **** I’VE BLOWN A HOLE IN THE EARTH! This weapon alone brings hours of fun.
Overall, I think Destroy All Humans! is one of the neatest games of the 21st Century, and at a mere £10 at most game stores, well worth it.

Gigai ^^

Retro Reviews – Final Fantasy VI

June 8, 2009


Welcome to my Reviews of games from a bygone era, the first of which, Final Fantasy 6

Now Many recognise FF6 as the finest 2D RPG ever made, and to some better than every 3D one that has been seen, and there is good reason for this. Final Fantasy 6 delivered to us on three fronts -A simply fantastic soundtrack, letting you feel real emotion in the characters tales and setting the scene for maybe the most epic adventure ever seen on a home console. In many gamers minds, “Terra’s Theme” stands out as possibly being the best soundtrack ever made, rivelling anything that has been produced, and stands alone as a soundtrack that you can enjoy without having played the game.

The second is that of the story. Featuring one of the only villians in a game thats not an alien, not a monster, not working for a god, just simply a twisted human being, Kefka set the scene for a true gaming experience, where sometimes you have to just sit and think about what happened. FF6 Revolves around a “steampunk” theme, with Magitek armour and an evil empire trying to revive the power known as “magic” to the world, and your parties quest to stop this evil.This time around, Square Enix impressed us all by having any different animations for each character. These, for the first time in a 2D game, made the characters seem real, and you felt every blow they took and every hardship they endured. Remarkably for a game that fit on a cartridge, FF6 featured a huge roster of characters and a lengthy story that took you around its fictional world, every part dripping with the type of detail Square Enix has become known for. From the beginning to the end, you knew you were playing something special, something that would redefine the RPG genre evermore.


The third reason this game is amazing, is the gameplay. It features traditional Final fantasy fighting fare, but with added strategy. For the first time the same sprites are used in the battle screen and the world map, adding continuity to the gameplay. Character evolution is a lot more deep in FF6, introducing “Espers” into play. These ingenious items allowed almost any hero to learn any spell, and added a new layer of depth not seen before in an RPG. The battle scenes were fantastically advanced for their time, through the use of effects on battle spells and animations all equalling a great experience. Another first for the series was the use of mode 7 scalling on the world map. This added a new dimension of perspective to the map, allowing for the first time to make you feel immersed in the world you were traversing.

Pros – Best 2D Rpg Ever.
Cons – Sometimes the random encounters can get a bit incessant.

Overall Score – 9.5/10