Emotions in games: Nintendo Wii Vitality Sensor
In E3 2009 Nintendo showed us what we thought would be the biggest joke in gaming, the Wii Vitality Sensor. But we were wrong. The Wii Vitality Sensor could be one of the first steps of detecting our emotions when playing games. And this is amazing.
Game play responding to our emotions was something I thought would be cool long before E3 2009. It’s always better to be calm and relaxed than angry. There are already Zen games like fl0w and fl0wer. But adding a component that will read your emotion and change the pace of the game accordingly would be a huge step forward.
Even though I had the idea long before E3 I thought the Wii Vitality Sensor was a joke. The reason would be its name and how it was presented. There was just one picture and Iwata was talking about things we can’t understand. The Wii Vitality Sensor is the worst name for a product since the Wii. If Nintendo seeks any success they should change the name of it. The first thing I thought was a hospital. No one wants the thought of hospital when buying the product. They would need a cool name like Wii Emotion Detector.
Since The Wii Vitality Sensor will take the slot for add-ons for the Wii Mote the applications will be limited. What most you could see is a one disk with 4 small games like Wii sports. If Miyamoto designs them they could be fun and could be good for just 15 minutes each day after school or work to relax. To make for deeper game play your character could also share the emotion you have. The move set could change to make the experience more satisfying. Like more vigorous hits when angry or smoother fancier attacks when calm.
This is what the Wii Vitality Sensor could really be. Because it takes the slot on the Wii Mote and you wont be able to use one of your hands it really cant support full game play. But small games that need few buttons could always work.
Next up. Microsofts Milo can read emotions as well. What will Peter Molyneux over hype this time?
By – Tiambanger